Posts

Showing posts with the label Quick Notes

Ascension: Quick Notes V [Equipment Changes Refined]

This set of Quick Notes to prepare for Ascension comes from the Equipment post made by the NA Portal that appeared early Friday morning. (it is Saturday here now) Equipment Changes from Ascension! Main Weapon Classes no longer have specific Main Weapon bonuses like they used to have. Instead they have flat increases listed below: Based on what quality of weapon you had before Ascension, you will receive the same quality come Ascension. (holding epics = epics in Ascension) In Ascension, Random Epic Item bags are being removed and replaced with credits, no need to actually hold so many items.  Specializations determine what kind of bonuses will be on your main weapon. Tank (Paladin & Knights) Defense from stronger attacks (% based). Blocks damage equal to 1% of character health (% based) Overall damage is increased by (% based) Support (Lightbinder & Alchemist) Support Aura efficiency (basically increases the % damage boost of the aura, since Auras ...

Ascension: Quick Notes IV

The support changes coming in the Pre-Patch are listed below. This is not as large of a post as Part 3. For the reddit post:  https://www.reddit.com/r/Skyforge/comments/53m2jh/wyckshints_group_and_party_composition_in/ In a Party or Group adventure, it is not recommended to have more then 1 Lightbinder and Alchemist in a group. When the Alchemist uses Stimulant Injection, it will randomly buff 3 Damage Dealing classes instead of 1 specific one. Single injection use is removed from the game. Support Auras (they used to give Might bonus) now give a flat Damage % Bonus. Flow of Light (Lightbinder ability) does the same effect as the Alchemist's Stimulant Injection, except it affects 5 Damage Dealing classes instead of specific players.  When casting support abilities that buff players there will be a Weakened state to where players cannot gain buffs for an amount of time. This amount of time is: 8 seconds for Alchemist Stimulant Injection, and 12 seconds for Lightbinde...

Ascension: Quick Notes III

Ascension Quick Notes Part III - Currency Changes Part IV: The Support Changes (coming tomorrow) This post will feature both Currency Changes and Removed Items come Ascension. The Currency Changes do not feature a rate in which they will be converted into, so assume the rate won't be as high as it is intended to be.