I've been busy today, this post will be put here as a placeholder. All the information and the Twitter link will be posted tomorrow. Alright, who is ready for some serious smacking? Today's Borderlands 3 Post is about: Whack-A-Psycho! which is one of the Moxxi Minigames.
Already, you wish that I knew what else needed to be coming. Here's a big one for you! It's time to start going in-depth on some of the mechanics I wish you'd see coming for Borderlands 3... Today's Borderlands 3 Post is about: Dahl Capital Ship - Command Center Blueprint Farming
Sure, we have linear Point A to Point B zones, and other zones are open, but what happens when you do a zone that is Point A to Point B, with a boss at the end of the zone. The Dungeon Zone feature as illustrated in this Blog Post will explain more about the usefulness of this feature. Today's Borderlands 3 Post is About: Dungeon Zones
Honestly, Episodic format seems to work out for the future of a long term series if Borderlands 3 is the last entry in the series, you can't just leave the game ending on a cliffhanger. This is exactly why the story should have more worlds to explore and much more loot to be found - because it makes sense since the map at the end of Borderlands 2 is filled with vaults. This leaves room for open environments and play areas that heavily situate the situation... Today's Borderlands 3 post is about: How the Story should be formatted And some of the side mission concepts
A major city in Borderlands 2, and also the staging point of the main story, Sanctuary in Borderlands 3 should have some redefining traits to make it look like a good city to start your adventure in the epic Borderlands 3 experience. Today's Borderlands 3 Post is about: The City of Sanctuary Other Major Cities