Posts

Borderlands 3 - True Vault Hunter Mode

You know, difficulties continue to tell you something. One thing Borderlands 3 needs is the ability to select a difficulty at the START, rather then making you have to play through the story over and over. It's just common sense? This post of Borderlands 3 covers: True Vault Hunter Mode (Difficulty 2)

Borderlands 3 - Currency

This post is quick and simple but seriously, we all knew we needed a quick idea what to expect. Today's Borderlands 3 post is about: Currencies

Borderlands 3: Whack A Psycho

I've been busy today, this post will be put here as a placeholder. All the information and the Twitter link will be posted tomorrow. Alright, who is ready for some serious smacking? Today's Borderlands 3 Post is about: Whack-A-Psycho! which is one of the Moxxi Minigames.

Borderlands 3 - Dahl Capital Ship: Command Center

Already, you wish that I knew what else needed to be coming. Here's a big one for you! It's time to start going in-depth on some of the mechanics I wish you'd see coming for Borderlands 3... Today's Borderlands 3 Post is about: Dahl Capital Ship - Command Center Blueprint Farming

Borderlands 3 - Normal Mode

Because Normal Mode was too undertuned in Borderlands 2. Today's Borderlands 3 Post is about: Normal Mode - The First of Four Difficulties

Borderlands 3 - Dungeon Zones

Sure, we have linear Point A to Point B zones, and other zones are open, but what happens when you do a zone that is Point A to Point B, with a boss at the end of the zone. The Dungeon Zone feature as illustrated in this Blog Post will explain more about the usefulness of this feature. Today's Borderlands 3 Post is About: Dungeon Zones

Borderlands 3 - Story EP1 and More

Honestly, Episodic format seems to work out for the future of a long term series if Borderlands 3 is the last entry in the series, you can't just leave the game ending on a cliffhanger. This is exactly why the story should have more worlds to explore and much more loot to be found - because it makes sense since the map at the end of Borderlands 2 is filled with vaults. This leaves room for open environments and play areas that heavily situate the situation... Today's Borderlands 3 post is about: How the Story should be formatted And some of the side mission concepts