Ascension: Quick Notes IV
The support changes coming in the Pre-Patch are listed below.
This is not as large of a post as Part 3.
For the reddit post: https://www.reddit.com/r/Skyforge/comments/53m2jh/wyckshints_group_and_party_composition_in/
This is not as large of a post as Part 3.
For the reddit post: https://www.reddit.com/r/Skyforge/comments/53m2jh/wyckshints_group_and_party_composition_in/
- In a Party or Group adventure, it is not recommended to have more then 1 Lightbinder and Alchemist in a group.
- When the Alchemist uses Stimulant Injection, it will randomly buff 3 Damage Dealing classes instead of 1 specific one. Single injection use is removed from the game.
- Support Auras (they used to give Might bonus) now give a flat Damage % Bonus.
- Flow of Light (Lightbinder ability) does the same effect as the Alchemist's Stimulant Injection, except it affects 5 Damage Dealing classes instead of specific players.
- When casting support abilities that buff players there will be a Weakened state to where players cannot gain buffs for an amount of time. This amount of time is: 8 seconds for Alchemist Stimulant Injection, and 12 seconds for Lightbinder's Flow of Light.
- All classes have actually been balanced. No single class is Overpowered anymore. (sadly)
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