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Showing posts from 2015

Borderlands 3 - True Vault Hunter Mode

You know, difficulties continue to tell you something. One thing Borderlands 3 needs is the ability to select a difficulty at the START, rather then making you have to play through the story over and over. It's just common sense? This post of Borderlands 3 covers: True Vault Hunter Mode (Difficulty 2)

Borderlands 3 - Currency

This post is quick and simple but seriously, we all knew we needed a quick idea what to expect. Today's Borderlands 3 post is about: Currencies

Borderlands 3: Whack A Psycho

I've been busy today, this post will be put here as a placeholder. All the information and the Twitter link will be posted tomorrow. Alright, who is ready for some serious smacking? Today's Borderlands 3 Post is about: Whack-A-Psycho! which is one of the Moxxi Minigames.

Borderlands 3 - Dahl Capital Ship: Command Center

Already, you wish that I knew what else needed to be coming. Here's a big one for you! It's time to start going in-depth on some of the mechanics I wish you'd see coming for Borderlands 3... Today's Borderlands 3 Post is about: Dahl Capital Ship - Command Center Blueprint Farming

Borderlands 3 - Normal Mode

Because Normal Mode was too undertuned in Borderlands 2. Today's Borderlands 3 Post is about: Normal Mode - The First of Four Difficulties

Borderlands 3 - Dungeon Zones

Sure, we have linear Point A to Point B zones, and other zones are open, but what happens when you do a zone that is Point A to Point B, with a boss at the end of the zone. The Dungeon Zone feature as illustrated in this Blog Post will explain more about the usefulness of this feature. Today's Borderlands 3 Post is About: Dungeon Zones

Borderlands 3 - Story EP1 and More

Honestly, Episodic format seems to work out for the future of a long term series if Borderlands 3 is the last entry in the series, you can't just leave the game ending on a cliffhanger. This is exactly why the story should have more worlds to explore and much more loot to be found - because it makes sense since the map at the end of Borderlands 2 is filled with vaults. This leaves room for open environments and play areas that heavily situate the situation... Today's Borderlands 3 post is about: How the Story should be formatted And some of the side mission concepts

Borderlands 3 - Sanctuary & Cities (General)

A major city in Borderlands 2, and also the staging point of the main story, Sanctuary in Borderlands 3 should have some redefining traits to make it look like a good city to start your adventure in the epic Borderlands 3 experience. Today's Borderlands 3 Post is about: The City of Sanctuary Other Major Cities 

Borderlands 3 - Lootable Objects & Treasure Chests

What's better in Loot for a huge game called Borderlands 3, to do: This concept is fairly obvious so... Today's Borderlands 3 post is about: Treasure Chests Lootable Objects What can be improved from BL2 to BL3

Borderlands 3: Dahl's Capital Ship - General

Due to how serious the post is, it was delayed by one day. The Moxxi's Mini-Golf post will now appear in July now. A post will appear in June 12 to replace that post. It will likely be one about Treasure Chests. Today's Borderlands 3 Blog Post is About: - The Dahl's Capital Ship, your transportation between worlds in Borderlands 3

Borderlands 3: Slot Machines

Today's Borderlands 3 Post is About The Mini-Game (or whatever): Slot Machines

Borderlands 3 - Gearbox Tower

Borderlands 3 Post about: Gearbox Tower Challenge Zones

Borderlands 3 - Inventory and Quality

The first of many posts about what I think Borderlands 3 could have: Today's Topic is all about Inventory and Quality:

[Borderlands 3: The Posts of Future, Now!]

No longer am I able to do Milestone Challenges (due to real life strains), I will be releasing blog posts every few days now! See the right panel under "Upcoming Content Posts" for all the good gossip you wish to see! The reason for this is that over the next 3 years, I am going to be working my way up towards my long term goal - Game Design. For Gearbox, and for all the fans of Borderlands 3, we will strive to make it the best. I know it. - Seasonal Wardens

Borderlands 2 & The Pre-Sequel Loot Rate Increase

Post coming soon: Main highlight though is that Gearbox has tripled the drop rates of all loot drops. I ran a test on a console version and got more frequent legendaries (4 in one 3 hour session) instead of 1 in a 3 hour session. Good move. I hope you continue the fashion towards Borderlands 3. Progress as of this post to General Thread #2: - Gemcraft 2: I'm level 905. - CS:GO: 407/415 Wins - CSN:Z: 33% more to Level 50. - Post first part of summary. It's done!

Borderlands 3: General Notes 1

Having reached Wizard Level 777 in Gemcraft 2, I am now to write the first of MANY things for Borderlands 3. Here is the full breakdown. Please Click More to read! UPDATE: EACH POINT COVERED IN THIS GETS ITS OWN POST - LOOK AT THE RIGHT PANEL FOR MORE DETAILS

Those who haven't seen my presentation yet

https://twitter.com/flamewarden77/status/593886534497009664

We don't have no water...

Welcome to the Seasonal Warden's Blog.  This is where you will find:  - All my gaming feats  - All my Borderlands 3 ideas and concept arts (no longer Google Slides)  - and many more.  Also, I will be putting milestone challenges and make this blog something people will enjoy reading since I don't update my other blogs anymore due to the irrelevance of the subject of the blogs right now. And like the quote says on my Opening Post on the Seasonal Wardens: We Don't Have No Water... is a reference to the red text on the Maliwan Hellfire, a Legendary SMG  in Borderlands 1 and 2.