Borderlands 3 - Inventory and Quality
The first of many posts about what I think Borderlands 3 could have:
Today's Topic is all about Inventory and Quality:
Borderlands 3: Inventory and Quality
Borderlands is a FPS RPG (not mistaken by MMORPG, because it is not a MMO [yet]) and the game's point is of two major points: Inventory and Quality.
Inventory
One problem with Borderlands 1, 2 and TPS was the extremely small capacity that you can carry. The marketed "87 bazillion guns" but it sure feels like you can't carry enough.
Today's Topic is all about Inventory and Quality:
Borderlands 3: Inventory and Quality
Borderlands is a FPS RPG (not mistaken by MMORPG, because it is not a MMO [yet]) and the game's point is of two major points: Inventory and Quality.
Inventory
One problem with Borderlands 1, 2 and TPS was the extremely small capacity that you can carry. The marketed "87 bazillion guns" but it sure feels like you can't carry enough.
- Inventory Capacity in Borderlands 1 was maxed out at 42-48 slots. This is ok, but still not enough to handle the capacity of Borderlands 3.
- Inventory Capacity in Borderlands 2 and TPS was maxed out at 39 slots. This should have followed the same model as Borderlands 1.
How I personally feel about Borderlands 3 in terms of Inventory Capacity is this:
- Start Inventory Capacity for all new characters by 16.
- Each Upgrade of Storage Deck Unit upgrades increase the capacity by 3, for 15 tiers. (making it 51 inventory slots.)
- After acquiring Tier 15 from a Mad Moxxi's Game Place which costs 1,337 Mad Moxxi's Tickets from an Item of the Day, you can purchase even more tiers of capacity for Inventory Capacity from Tiers 16-25.
- Tiers 16-25 increase capacity by 6, up from 3. Tier 26 can be acquired also from Mad Moxxi's Game Place as a Wheel-of-Looters item, to increase the inventory capacity by 9.
- This makes the overall inventory capacity limit to 120 per character, which will be 3 times greater then Borderlands 2/TPS, and 2.5 times greater then Borderlands 1, and should prevent the need to create many accounts for pack mules.
- A different style of graphics in order to support 120 inventory slots. The current layout is ok, but having to scroll through 120 items may take a long time. A concept art will be posted of this idea will be featured in a later post on Borderlands 3 ideas posts.
- Add new filters like "Filter by Quality", "Filter by Weapon Type", "Filter by Weapon Manufacturer", "Filter by Element", and "Filter by Ammunition Clips" (in terms of magazine size)
With these changes to inventory, there shouldn't have a reason to use hacks or gibbed versions in order to keep you playing the game legit.
The Bank
There are problems with the bank system and here are two ways to approach it:
Approach #1 - Character Approach
- In the Character Approach, it should work the same way as the Inventory Capacity notes listed above.
- Tier 26 is acquired by scoring very well in a Moxxi's Mini-Golf match (instead of winning it at a Wheel-Of-Looters spin)
- Tiers 1-15 increase bank capacity by 3. Tier 1-14 are purchasable with Eridium Bars. Tier 15 is won for 1,337 Mad Moxxi's Prize Tickets. Tiers 16-25 are purchasable with Eridium Bars, also.
- The total bank slots will equal 120 - and there should be a new interface in order to make 120 slots more viable.
- The bank should use the same interface as the inventory.
- You can access the bank from the following locations: Sanctuary, Icebark City, River City, Watertown, Bahroo Point, and the Dahl Capital Ship.
Approach #2 - Account Approach
- If the next-gen technology allows it to be done, the Account-Wide approach is this:
- Any character created with the ShiFT profile (or profile, offline/online) will be able to access the same bank.
- You won't need to change characters at all if Account Approach is done.
- Upgrades for Account-Approach Banks are tripled (Tier 1-15 is 9 capacity, Tiers 16-25 is 12 Capacity, and Tier 26 increases it by 45.
- Total Account-wide Bank slots is 300.
- The costs of Account-Wide Bank Slots upgrades are increased by 1.5x of the normal Eridium Bar costs.
- Access the Account-Wide bank in the same matter.
Dahl's Capital Ship - The Bank
- While this feature will be discussed in a later point, you will be able to access the bank from your Capital Ship (to transfer between worlds).
- The Dahl's Capital Ship post will appear in a future post. Stay tuned.
Item Quality
This is the order of Item Quality for Borderlands 3.
- White - Common - Identical to all RPG games - Commons are weak and not as powerful as you think. Whites are used to craft Green weapons.
- Green - Uncommon - Unlike in Borderlands 2, Uncommons are slightly more rarer to encounter (unless playing on Legendary Vault Hunter Mode or Ultimate Vault Hunter Mode) and serve a purpose early-game. Greens also are used to craft Blue weapons.
- Blue - Superior/Rare/Unique - In Borderlands 3, Blues are unique, or superior then Green weapons. To craft a Unique, it requires 3 greens and 1 purple, as well as Eridium or Moonstone. Unique weapons have crazy effects (e.g. The Sand Hawk SMG) and are powerful, yet not as powerful as Legendary weapons.
- Purple - Epic/Unique - Borderlands 2 only featured one Purple Unique - the Bone Shredder (from what I know). In Borderlands 3, you should have a chance when crafting uniques or farming uniques to get a Purple Version, which is slightly more powerful then the original Blue Version.
- Pink - Seraph/Glitch - Borderlands 3 should feature a little of both Borderlands 2 and TPS type weapons. Glitchy weapons are powerful, yet should not be abused frequently for maximum power. It is kind of an experiment the Star Alliance/Crafter's are creating. The Seraph weapons function the same way. Most Seraphs from Borderlands 2 will return, with the addition of the Seraph Crystal coming back in Borderlands 3, and some new concepts for Seraph quality items.
- Orange - Legendary - In Borderlands 3, Legendaries are crafted by paying $100,000 x Level and also require 3 Purples and 1 Unique. Legendary Weapons should drop the same way they are currently dropping on Respawnable Bosses in Borderlands 3. (using the Borderlands 2 formula). Also, Legendary weapons come from Items of the Day, Items of the Day from Mad Moxxi's Ticket Machines, Crafting.
- Light-Blue - Pearlescent - Pearlescents were not very good in Borderlands 2. In Borderlands 3, it should have far more power (at least 20% more power then Oranges) and also have much greater utility. The Hyperion Shotgun, the Butcher is a good example of a Pearlescent. There has to be more in order to be done.
- Gold (NEW!) - Supreme - Only acquired from extremely long side mission lines, it gives you the ultimate weapons. You cannot get these kind of items from drops AT ALL, nor can you drop Gold items once you acquire them (this includes Gold-Quality SDU upgrades).
Conclusion
Borderlands 3 is huge, and we must see these upgrades will make it huge also. I want to see what you think.
Please post in the Gearbox Forums or tweet me @flamewarden77 with what you think of this post.
The next post is scheduled to arrive on June 5!
Remember fans, Borderlands 3 is the big one. It needs to be good and Developers need the incentive to do it otherwise.
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